This theatre research reimagines Eugène Ionesco’s Rhinoceros as a contemporary exploration of conformity in the digital age. Through movement, sound, lighting, costume, and stage design, the production examines how people are seduced into collective behaviour and challenges audiences to reflect critically on conformity within their own lives.

This research examines how interactive media platforms have reshaped Dungeons & Dragons. Increased digital engagement boosts player knowledge while encouraging flexible gameplay. Most importantly, online platforms reduce barriers for marginalized players, fostering greater inclusion. The game’s resurgence reflects not just popularity, but a cultural shift toward accessibility and community.