This research examines how architectural spaces shape emotional experience through their acoustic environments. Using binaural audio, 360° video, VR, biosensors, and self-reports, the study shows that spaces amplifying low frequencies enhance positive emotions. The goal is to develop architectural guidelines that create restorative, well-being-enhancing environments in schools, hospitals, offices, and public spaces.

This project uses virtual reality to turn drug design into a spatial puzzle game. By fitting molecular “drug” shapes into protein grooves—much like Tetris—players can exploit human spatial intuition to explore new treatments. Using Nano Simbox software, VR proved over ten times more effective than other platforms for complex molecular tasks.