This research examines how architectural spaces shape emotional experience through their acoustic environments. Using binaural audio, 360° video, VR, biosensors, and self-reports, the study shows that spaces amplifying low frequencies enhance positive emotions. The goal is to develop architectural guidelines that create restorative, well-being-enhancing environments in schools, hospitals, offices, and public spaces.

This research develops an immersive, memory-based VR experience for ICU patients to reduce anxiety, build emotional resilience, and support recovery. Co-designed with clinicians and game developers, the system offers non-drug psychological support in an environment where 77% of patients experience anxiety. The goal is to improve comfort, control, and clinical outcomes.