This research explores exergames that combine gaming and exercise to improve fitness. By integrating adaptive difficulty, full-body motion, and narrative storytelling, it aims to create experiences that are both engaging and physically effective. The goal is to motivate sustained exercise by making workouts enjoyable and personalized through game design.

This research develops digital twin systems to personalise robotic exoskeleton movement. By integrating biomechanical modelling with real-time robotic control, it enables adaptive, user-specific walking patterns. The approach aims to improve rehabilitation outcomes by making assistive devices more natural, responsive, and aligned with individual movement needs.