This research explores how wearable technology can improve video game accessibility for players with upper limb disabilities. Through interviews, it develops design guidelines emphasizing flexibility, independence, and modularity. The project aims to build and test prototypes, advancing inclusive gaming design and ensuring disabled players are better represented in interactive technology development.

As generative AI reshapes the advertising industry, this research shows creativity is not replaced but redistributed. Through interviews and immersive fieldwork, a four-stage framework—readiness, co-creativity, validation, and execution—reveals how humans and AI can collaborate to amplify creative potential rather than diminish it.

This research designs bespoke, lightweight 3D-printed breast prostheses for women after mastectomy. Using body scanning and personalised materials, the prostheses improve comfort, symmetry, and fit compared to standard silicone forms. The project aims to help women move from surviving breast cancer to thriving with confidence and comfort.