This research develops an immersive, memory-based VR experience for ICU patients to reduce anxiety, build emotional resilience, and support recovery. Co-designed with clinicians and game developers, the system offers non-drug psychological support in an environment where 77% of patients experience anxiety. The goal is to improve comfort, control, and clinical outcomes.

This research investigates why people struggle with interpersonal problem-solving, especially in the context of psychological disorders. Using surveys and the MEPS task with 160 participants, the study found that emotion-regulation difficulties and experiential avoidance explain 46% of poor problem-solving. Improving emotional acceptance may significantly enhance responses to interpersonal conflict.